一年一度的Nvidia GPU Technology Conference(GTC) 2015將3月17日在加州的San Jose展開,這次的GTC 2015將會以廣播與娛樂面的應用為主,在電影製作,廣播,視訊部分發表突破的GPU技術。今年主要的講者有Pixar的Dirk Van Gelder,的Kevin Margo, MPC Film的Damien Fagnou, Chaos Group的Vlado Koylazov, OTOY Inc的Jules Urbach與Shadertoy.com的創造者Iñigo Quilez與Pol Jeremias。
特別的部分是Pixar將會由Pixar Animation Studio GPU team technical lead 的 Jeremy Cowles展示新的Realtime算圖引擎”Hydra”,用於電影裡的Asset製作流程。Fabric Software的共同創辦人兼首席軟體架構者Peter Zion,將展示Fabric Engine Data-Flow Graph (DFG),提供強大的可視覺化的Node-based Programming介面,可用於CUDA GPU上的程式化。Rhythm & Hues Studios的首席繪圖研究Joe Mancewicz,將展示該公司強大的Deformer “Delta Mush”,用來做為平滑化Polygon Deformation但是不會失去細節的技術。
“Rhythm & Hues Studios Delta Mush”
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這些是比較有興趣的內容
- S5327 – Hydra: Pixar’s Real-Time Render Engine for Feature Film Assets and Workflows
- S5645 – Easy Photorealism with NVIDIA Iray
- S5622 – Dekko: A Framework for Real-Time Preview for VFX (MPC)
- S5553 – The Fabric Engine DFG: GPU Visual Programming for Visual Effects
- S5439 – Animating Singing Volcanoes: Real-Time Shading in Presto for Pixar’s Short Film “Lava”
- S5246 – Innovations in OptiX
- S5641 – Delta Mush: Smoothing Deformations While Preserving Detail for VFX and Game Characters
- S5618 – GPU Computing: A VFX Plug-In Developer’s Perspective(GenArts Inc)
- S5667 – A GPU-Accelerated Bundle Adjustment Solver (Double Negative VFX ))