今年的Blender Conference 2015在10月23日間展開,到25日結束。今年的Blender應用包含Game,VR到3D列印技術。其中也有相當技術性的Talk,今年Conference的影片也已經發佈在youtube,有興趣的人也可以參考看看。
今年比較有意思的一些題目
Blender UI
Moving the Blender UI back to its viewports – Julian Eisel
Cycles Render
Cycles Rendering – A year in review – Thomas Dinges
Cycles Point Density Magic – Gottfried Hofmann
Recreating the 1986 Juggler in Real Time using OSL – François Gastaldo
VFX and Crowd
Behavior Generation for Interactive Virtual Humans – David Vogt
Simulation of dense crowds of virtual characters – Sybren Stüvel
Gruntwork VFX: Real-world Compositing for Film & TV – Sean Kennedy
VR and Visual
BlenderVR: Framework for multiplatform interactive – Brian Katz
Blender for holographic and motion mapping display – Olivier Amrein
Uncanny Nature: Hybrid Stop Motion using Blender – Chris Denaro
相關頁面
Blender Conference 2015
Blender Conference 2015 Youtube Videos