AAA Studio在年的GTC上發表了重寫的FurryBall的GPU版本FurryBall RT,將原來的Rasterize的方式改為核心使用GPU的Nvidia OptiX Raytracing Framework,正式成為GPU Raytracing的Renderer之一,速度比之前的版本快了10到30倍,這次發表的版本包含Maya 2011到2016,Render的功能支援的有Particle rendering,DOF,unlimited SSS layer,real motion blur,fluid rendering,還有Maya Hair與Shave and Haircut,包含支援了Arnold,Vray與mentalray的材質。
FurryBall RT on GTC2015
詳細的新功能如下
- Now we are ready for Linux and OSX (hopefully come later)
- Response in viewport is about 10x faster than in FurryBall 4.8
- Easy interface – quality can be tuned by one parameter
- Better quality
- Unlimited number of GPUs
- Physically based materials and lights
- Less GPU memory
- Physically based DOF – NO extra render time!
- Real Motion blur – Video
- Maya Particles and NParticles – Video (Fume FX and Krakatoa come soon we hope)
- Render passes – now NO extra render time
- Unlimited layered shaders
- IPR render support
- Shave & Haircut and Maya hairs (Yeti come soon we hope)
- Raytraced Maya Fluids
- Improved Carpaint material
- Ramp shader with texture
- Hair shader
- Open subdivision
- Support for all Maya image formats (PSD, tiff, tga, bmp, etc.)
- New FurryBall lights
- Color matte pass (unlimited number of colors)
- Support for Arnold, V-Ray and Mental Ray shaders
- BiFrost – mesh rendering
詳細資料
http://furryball.aaa-studio.eu/news/furryballRtBeta.html